Metadata-Version: 2.1
Name: robingame
Version: 0.1.0
Summary: Object-oriented tools for Pygame projects
Home-page: https://github.com/binnev/robingame
Author: Robin Neville
Author-email: robin.m.neville@gmail.com
Project-URL: Bug Tracker, https://github.com/binnev/robingame/issues
Classifier: Programming Language :: Python :: 3
Classifier: License :: OSI Approved :: MIT License
Classifier: Operating System :: OS Independent
Requires-Python: >=3.9
Description-Content-Type: text/markdown
License-File: LICENSE
Requires-Dist: pygame (>=2.0)
Requires-Dist: typing (>=3.7)
Requires-Dist: packaging (>=3.0)
Requires-Dist: numpy

# RobinGame
Object-oriented tools for PyGame projects :) 

Todo: 
- Make EventQueue instance-based instead of class-based (or at least allow multiple instances to be created with separate contents, so you can have multiple event queues if you want)
- Input / controller overhaul
  - Do we need the is_pressed / is_released stuff? Can we use keyup / down events instead? 
  - Perhaps the relevant classes can implement the event-based method under the hood, so the interface doesn't change.

