empty map full of random tiles has the format:
        "0000000000000000000000000" \
        "0000000000000000000000000" \
        "0000000000000000000000000" \
        "0000000000000000000000000" \
        "0000000000000000000000000" \
        "0000000000000000000000000" \
        "0000000000000000000000000" \
        "0000000000000000000000000" \
        "0000000000000000000000000" \
        "0000000000000000000000000" \
        "0000000000000000000000000" \
        "0000000000000000000000000" \
        "0000000000000000000000000" \
        "0000000000000000000000000" \
        "0000000000000000000000000"
Starter map with win tiles in correct position (same place always) as w
        "0000000000000000x00000000" \
        "0000000000000000000000000" \
        "0000000000000000000000000" \
        "0000000000000000000000000" \
        "0000000000000000000000000" \
        "0000000000000000000000000" \
        "0000000000000000000000000" \
        "000000000000000000000000w" \
        "0000000000000000000000000" \
        "0000000000000000000000000" \
        "0000000000000000000000000" \
        "0000000000000000000000000" \
        "0000000000000000000000000" \
        "0000000000000000000000000" \
        "00000000v0000000000000000"

Dictionary
0 = rand grass level textures

1 = dirt
2 = grass
3 = floor tile

4 = sand
5 = mud

6 = snow
7 = wood

d = dirt w/ random non-boss enemy
g = grass w/ random non-boss enemy
f = floor tile w/ random non-boss enemy

s = sand w/ random non-boss enemy
m = mud w/ random non-boss enemy

i = snow w/ random non-boss enemy
p = wood planks w/ random non-boss enemy


Unstandable Nature
b = bush (grass)
C = cactus (sand)
c = rock (snow)

Walls
[ = stone wall (grass levels)
{ = mud brick wall (sand levels)
< = dark brick wall (snow levels)